![]() causes the Heretic to lose one of her Heresy items.Ģs (+2s per stack) since the last shot was firedįire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Every 60 seconds, a random item is converted into this item. Every minute, assimilate another item into Egocentrism.Įvery 3 (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% damage, up to a maximum of 3 bombs (+1 per stack). It is only available if the DLC is enabled when starting a run. This content is part of the Survivors of the Void DLC. Egocentrism Survivors of the Void - DLC Content It is only available if the DLC is enabled when starting a run.Ĭlick for more info. Can only be used if a Cleansing Pool, Shrine of Order or Survivors of the Void - DLC ContentĮgocentrism is part of the Survivors of the Void DLC.Has no meaningful effect at all, emitting only a quiet squawk when used.This skill exists in all four of the Heretic's skill slots, but is usually not seen by the player due to being overridden by the four Heresy skills that are necessary to transform into her.However, she has negative health regeneration, causing her to lose health over time instead of recovering it. RuinĪlong with these skills, the Heretic has extremely high base health, can triple jump, moves slightly faster than any other Survivor, and has a considerably higher base damage stat. Recharges after 8 (+8 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. ![]() Shadowfadeĭealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Heal for 18.2% (+18.2% per stack) of your maximum health. Replace your Utility Skill with Shadowfade.įade away, becoming intangible and gaining +30% movement speed. Replace your Utility Skill with 'Shadowfade'. Recharges after 5 (+5 per stack) seconds. Replace your Secondary Skill with Slicing Maelstrom.Ĭharge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Replace your Secondary Skill with 'Slicing Maelstrom'. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). ![]() Replace your Primary Skill with Hungering Gaze.įire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Replace your Primary Skill with 'Hungering Gaze'. The items in the set, and their respective skills, are: Instead, she must be transformed into by holding all 4 Heresy items at once. The Heretic cannot be selected from the character selection screen at the start of a run. Kur-skan, the Heretic is a secret playable character in Risk of Rain 2. and so they vanished, two stories ending as one. and so they left, bitterly avenged and deeply lost. Hacking beacons are fun, though, and give you an early edge in multiplayer.The Heretic is a powerful character who can only be accessed through extraordinary means.Įscaped . Half his skills are disabled in a few biomes, so you have to be proficient with his primary or get rekt. ![]() Not for the faint of heart, but always a fun challenge.Ĭaptain is okay, I guess. REX offers a unique and thrilling play style that rewards you for self-harm and flirting with death. Bonus: space your utility skill just right and you can yeet any enemy into oblivion. His i-frame windows and multiple hits also cater to devastating debuff stacking. Get the skill pattern down and you can zip around non-stop. Speaking of mobility, many people have mentions Loader but there’s another survivor who has insane mobility: Mercenary. Railgunner has a much higher learning curve, and doesn’t really get the damage ceiling to match in comparison to Desperado and Bandit’s superior mobility. His starting skill set is dogshit, but unlocking phase blast and slide changes everything.īandit and Railgunner are a lot of fun if you like one-shot kills. Hes got cc with his r and short range area denial with his m2.Ĭommando is the real test of your abilities. He clears space and denies it from enemies. This ability is crazy good, dont be afraid to just fire it off if you see some enemies close enough. Also good for clearing wisps if you hit them midair and theyre grouped. What i usually do is start tp, drop a r that hits most of the enemies and get up to the boss to spam m1 and m2. Your r is really good, especially at the teleporter stage. If you shift a lot of enemies back, you can regroup them with r and spam your m2. Heals for a lot, great for just damaging everything in front of you too. Alt shift is way better if you can get it. Shift is good at keeping small units away fron you. You can also target the m2 at midair enemies, which is pretty helpful. This'll kill most enemies before they shoot early game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |